Blu Cat Dev · Newcastle, NSW, Australia

Games &
stories that
linger.

Indie game developer and writer, making things part-time from Newcastle. Crafting worlds in Unity, telling stories in prose and code.

Get updates — dev logs, new writing, cat tax

Games

A selection of released titles and works in progress.

Released

RPG · Adventure

[Game Title One]

A narrative-driven adventure. Replace with your actual game description when ready.

Released

Strategy · Roguelike

[Game Title Two]

A turn-based tactical experience. Replace with actual game details.

WIP

Puzzle · Exploration

[Current WIP]

Currently in development. Wishlist on Steam to follow progress.


Software engineer, indie game dev, writer, and cat & lizard lady based in Newcastle, NSW. Making games part-time alongside a career in software engineering, a 15-year D&D habit, and a bearded dragon named Krispy who supervises most development decisions.


Latest from the Blog

Dev logs, game design thoughts, and honest notes from a part-time indie.

Dev Blog

Developing with a back injury: what I've learned after a year

Managing disc bulges and surgical recovery while maintaining a creative practice has taught me a lot about pacing, tooling, and being kind to yourself...

15 Apr 20268 min read
Game Design

Why small games are actually harder to design than big ones

Constraint is the cruelest teacher. When you can't hide behind scope, every design decision is load-bearing...

28 Mar 20266 min read
Unity / C#

State machines in Unity: the pattern I keep coming back to

After several projects, I've settled on a finite state machine architecture that plays well with Unity's component model...

10 Mar 202611 min read
Released

RPG · Adventure

[Game Title One]

A narrative-driven adventure. Replace with your actual game description.

Released

Strategy · Roguelike

[Game Title Two]

A turn-based tactical experience. Replace with actual game details.


🌿 [Current WIP Title]

A short pitch sentence for your current game. Genre. Approximate release window.

Wishlist on Steam

Quick builds, big ideas.

Jam

Experimental · Jam

[Game Jam Entry]

A 48-hour game jam entry exploring [theme]. Available on itch.io.

Game design, Unity/C#, indie life, and developing with chronic pain.
Dev Blog

Developing with a back injury: what I've learned after a year

Managing disc bulges and surgical recovery while maintaining a creative practice has taught me a lot about pacing, tooling, and being kind to yourself...

15 Apr 20268 min read
Game Design

Why small games are actually harder to design than big ones

Constraint is the cruelest teacher. When you can't hide behind scope, every design decision is load-bearing...

28 Mar 20266 min read
Unity / C#

State machines in Unity: the pattern I keep coming back to

After several projects, I've settled on a finite state machine architecture that plays well with Unity's component model...

10 Mar 202611 min read
Indie Life

On finishing things: a love letter to shipped games

The graveyard of unfinished projects is a real place. Here's what I've learned about actually getting to the end...

18 Feb 20267 min read
Game Design

The tutorial problem, and why most tutorials are backwards

We've been teaching players wrong. The best tutorials I've played never felt like tutorials at all...

4 Feb 20269 min read

I'm a software engineer and indie game developer based in Newcastle, NSW. I work part-time as a software engineer at Westpac, which gives me the structure and stability to pursue game development, writing, and art with intention rather than desperation.

I hold a Bachelor of Computer Science with a specialty in Game Design from Charles Sturt University, and I've been making games seriously for several years. I build primarily in Unity with C#, and my professional background also includes Java, XML/XSL, and SQL.

I care about design that respects players' time, stories that earn their emotional beats, and code that I'm not embarrassed to revisit six months later. I also write poetry, which has more in common with game design than most people expect — both are about how much you can say with how little.

I've been playing Dungeons & Dragons online with friends for about 15 years — currently 5th edition. I grow bonsai, make art, and am slowly renovating my backyard to support a healthy local skink population. I have strong opinions about all of these things, and they inform how I design games more than I expected.

I develop with several chronic injuries, which has changed how I work in mostly positive ways. I'm better at pacing, better at stopping when I should, and more interested in accessibility than I used to be. I write honestly about this on the blog.

Phoenix

Indoor cat. Senior staff. Sits on keyboards exclusively during crunch.

Jorja

Indoor cat. Junior staff. Judges commit messages silently and without mercy.

Krispy

Central Australian Bearded Dragon. Distinguished. Eats roaches. No notes.

Happy to hear from fellow developers, potential collaborators, and curious players. For press and media enquiries, please use the Press page.

hello@blucatdev.com

Game Dev

Unity C# Game Design Narrative Design Playtesting Steam itch.io

Software Dev

Java C# XML XSL SQL

Creative

Poetry Dev Blog Art D&D 5e Bonsai Worldbuilding

Education

Bachelor of Computer Science
Specialty: Game Design
Charles Sturt University

University Awards

[Award Name — Year]
[Award Name — Year]

Programming Events & Certificates

[Event / Certificate — Year]
[Event / Certificate — Year]

Location

Newcastle, NSW, Australia
Available for remote collaboration

Press Contact

We aim to respond within 3–5 business days.

press@blucatdev.com

Studio Bio — Third Person (copy/paste ready)

Blu Cat Dev is a solo independent game development studio based in Newcastle, New South Wales, Australia. Founded by [Your Name], a Computer Science graduate with a specialty in Game Design from Charles Sturt University, Blu Cat Dev focuses on [your design focus]. Working part-time and independently, Blu Cat Dev prioritises considered design, honest storytelling, and games that respect the player's time.

↑ Feel free to use this text in articles and features without modification.

[Game Title One]

Released
Download Full Press Kit .zip

Developer

Blu Cat Dev

Genre

[Genre]

Platforms

PC, Mac

Release Date

[DD/MM/YYYY]

Price

[AU$X.XX]

Engine

Unity

[Current WIP Title]

In Development
Early Assets on Request

Developer

Blu Cat Dev

Genre

[Genre]

Platforms

PC (TBC)

Expected Release

[Year]

Engine

Unity

Status

Active Development

Coverage will appear here

Reviews, YouTube features, articles, and streams will be listed as they come in.

"I believe accessible games are better games. I understand from personal experience how important accessibility is, and I aim to build it into my development practice over time. Current titles may not include specific accessibility features, but it is a goal I'm actively working toward."