RPG · Adventure
[Game Title One]
A narrative-driven adventure. Replace with your actual game description when ready.
Blu Cat Dev · Newcastle, NSW, Australia
Indie game developer and writer, making things part-time from Newcastle. Crafting worlds in Unity, telling stories in prose and code.
A selection of released titles and works in progress.
RPG · Adventure
A narrative-driven adventure. Replace with your actual game description when ready.
Strategy · Roguelike
A turn-based tactical experience. Replace with actual game details.
Puzzle · Exploration
Currently in development. Wishlist on Steam to follow progress.
Software engineer, indie game dev, writer, and cat & lizard lady based in Newcastle, NSW. Making games part-time alongside a career in software engineering, a 15-year D&D habit, and a bearded dragon named Krispy who supervises most development decisions.
Dev logs, game design thoughts, and honest notes from a part-time indie.
Managing disc bulges and surgical recovery while maintaining a creative practice has taught me a lot about pacing, tooling, and being kind to yourself...
Constraint is the cruelest teacher. When you can't hide behind scope, every design decision is load-bearing...
After several projects, I've settled on a finite state machine architecture that plays well with Unity's component model...
Released titles, works in progress, and game jam experiments.
RPG · Adventure
A narrative-driven adventure. Replace with your actual game description.
Strategy · Roguelike
A turn-based tactical experience. Replace with actual game details.
A short pitch sentence for your current game. Genre. Approximate release window.
Wishlist on SteamQuick builds, big ideas.
Experimental · Jam
A 48-hour game jam entry exploring [theme]. Available on itch.io.
A dev blog and poetry. Honest notes from the part-time indie trenches, and occasional verse.
Managing disc bulges and surgical recovery while maintaining a creative practice has taught me a lot about pacing, tooling, and being kind to yourself...
Constraint is the cruelest teacher. When you can't hide behind scope, every design decision is load-bearing...
After several projects, I've settled on a finite state machine architecture that plays well with Unity's component model...
↗ Also on dev.to →
The graveyard of unfinished projects is a real place. Here's what I've learned about actually getting to the end...
We've been teaching players wrong. The best tutorials I've played never felt like tutorials at all...
[Poem Title One]
Personal collection
[Poem Title Three]
Personal collection
Software engineer by day, indie game developer and writer by nature. Based in Newcastle, NSW, with two cats, a bearded dragon, and a bonsai collection slowly taking over the backyard.
I'm a software engineer and indie game developer based in Newcastle, NSW. I work part-time as a software engineer at Westpac, which gives me the structure and stability to pursue game development, writing, and art with intention rather than desperation.
I hold a Bachelor of Computer Science with a specialty in Game Design from Charles Sturt University, and I've been making games seriously for several years. I build primarily in Unity with C#, and my professional background also includes Java, XML/XSL, and SQL.
I care about design that respects players' time, stories that earn their emotional beats, and code that I'm not embarrassed to revisit six months later. I also write poetry, which has more in common with game design than most people expect — both are about how much you can say with how little.
I've been playing Dungeons & Dragons online with friends for about 15 years — currently 5th edition. I grow bonsai, make art, and am slowly renovating my backyard to support a healthy local skink population. I have strong opinions about all of these things, and they inform how I design games more than I expected.
I develop with several chronic injuries, which has changed how I work in mostly positive ways. I'm better at pacing, better at stopping when I should, and more interested in accessibility than I used to be. I write honestly about this on the blog.
Phoenix
Indoor cat. Senior staff. Sits on keyboards exclusively during crunch.
Jorja
Indoor cat. Junior staff. Judges commit messages silently and without mercy.
Krispy
Central Australian Bearded Dragon. Distinguished. Eats roaches. No notes.
Happy to hear from fellow developers, potential collaborators, and curious players. For press and media enquiries, please use the Press page.
hello@blucatdev.comBachelor of Computer Science
Specialty: Game Design
Charles Sturt University
Newcastle, NSW, Australia
Available for remote collaboration
For journalists, content creators, streamers, and collaborators. If something is missing, please get in touch.
Blu Cat Dev is a solo independent game development studio based in Newcastle, New South Wales, Australia. Founded by [Your Name], a Computer Science graduate with a specialty in Game Design from Charles Sturt University, Blu Cat Dev focuses on [your design focus]. Working part-time and independently, Blu Cat Dev prioritises considered design, honest storytelling, and games that respect the player's time.
↑ Feel free to use this text in articles and features without modification.
Developer
Blu Cat Dev
Genre
[Genre]
Platforms
PC, Mac
Release Date
[DD/MM/YYYY]
Price
[AU$X.XX]
Engine
Unity
Developer
Blu Cat Dev
Genre
[Genre]
Platforms
PC (TBC)
Expected Release
[Year]
Engine
Unity
Status
Active Development
Reviews, YouTube features, articles, and streams will be listed as they come in.
"I believe accessible games are better games. I understand from personal experience how important accessibility is, and I aim to build it into my development practice over time. Current titles may not include specific accessibility features, but it is a goal I'm actively working toward."